Commit Graph

  • 176fdd42d1 Fix: Pawns don't all promote into black pieces anymore master Dany Thach 2025-02-28 22:03:51 +0100
  • 00f371b913 Prioritize computing nodes with few children, prioritize takes, move 1 second earlier to avoid exceeding the move time Dany Thach 2025-02-27 22:42:04 +0100
  • 943aab1a14 Fix: Rooks going up didn't consider the topleft square Dany Thach 2025-02-27 22:39:46 +0100
  • 49d8d675d4 Logging kept as comment Dany Thach 2025-02-27 22:38:37 +0100
  • 0469760f30 Moved the base priority calculation to the BestMoveSearcher class Dany Thach 2025-02-16 13:42:30 +0100
  • da28e94c01 Fix: Checkmate evaluation was reversed, therefore there was no will to checkmate on either side Dany Thach 2025-02-16 00:00:51 +0100
  • 278e5092e6 Lowered maxInteger and minInteger to avoid weird overflows Dany Thach 2025-02-15 23:59:12 +0100
  • a22d229c01 Fix: heap sift-down to the right happened even when it shouldn't have Dany Thach 2025-02-15 19:40:47 +0100
  • 0b88775b0c Basic move searcher, priority only based on depth (resulting in BFS), position base value takes into account isolated pawns, doubled pawns and bishop pairs Dany Thach 2025-02-13 22:15:59 +0100
  • 576a42b670 Implemented the "Heap" data structure Dany Thach 2025-02-09 14:55:34 +0100
  • 637cb053c4 Initial commit Dany Thach 2025-02-09 11:47:39 +0100